LEGO store:


Coffee/Book shop:

Temple under construction:


Trojan Army:

Outpost Fort:

Crusaders:

What can I say but "Ain't nothing like the real thing baby".








possum wrote:I like how you're using the fort as the coffee table since there's no room on the coffee table. :)


I can't feel or play with your pictures, so it's six of one, half a dozen of another at this point.Asterios wrote:Sorry but I find LDD designs rather mundane since can you feel them, play with them or anything? no[...]




vynsane wrote:You obviously have more disposable income than I do. It seems the biggest expense is my daughter (unless you have kids and didn't mention it), since we're basically in the same boat everywhere else (house renovation, bills, etc).
I'm just saying - don't be so disparaging of LDD. It's like saying "Why play driving videogames when you can drive a real car?"
natelite wrote:i don't think that's your lego room. first rule about lego is no sunlight and yet you gave the room plenty of windows. i would just build in the basement. that looks more like a sunroom to me. :D or maybe things are diff in CA. i'm in the northeast where there's winter and a room like that is not practical. or we use it as a 3 season room.
I don't really see a difference in the 'challenge' between real bricks and virtual ones. There are just as many techniques possible (aside from dodgy or 'illegal' connections that LDD doesn't allow). There's just as much skill involved in building virtually as there is in 'meat-space', it's not like you can just tell the program to build a cockpit and it does it for you. You have to conceptualize and line up the pieces yourself the same way you would while holding plastic. To a point I understand the caveat of 'infinite bricks' as opposed to working within the confines of your collection, but really, why should your collection confine you at all, when you can order virtually any piece you may need from Bricklink?BobaFett2 wrote:Well, I for one just can't use LDD. It makes things too simple, too easy to procrastinate on real techniques when you have infinite bricks at your disposal. I prefer the fun challenge of real bricks[...]
This has been my thoughts, why do people hate LDD, when you know LEGO uses it to design sets?vynsane wrote:...
Is it truly, then, a class-war - one between those who can afford to buy the pieces to build elaborate MOCs and those who can't, who are now enabled to design something conceptually on-par with the 'big builders', albeit not physically? Further, how do we transition to wide-spread acceptance of LDD as a legitimate vehicle for designing and displaying LEGO MOCS (I mean, aside from the LEGO Master Builders/Designers themselves, who already use it professionally)?

I've run into that recently while following the instructions of someone else's MOCs (I'm transferring their picture-based instructions to LDD files) - when I encounter those connections, it seems to me that they aren't all that stable "in real life", which leads me to find a more stable solution. In that respect, it's kind of forcing me to 'do better'. There are a few connection bugs in the program where actual 'legal' connections don't work, but they're constantly improving the product, so I would say they'll be taken care of in LDD ver. 4.1.Mantisking wrote:I like using LDD, I only have two minor problems with it. One, I can't make certain connections between bricks using the program. Which is a problem as I can make those connections in real life.
Yeah, THAT stinks. I've had the program crash before (not often, but a few times). I make sure I save my progress incrementally (but that should be standard practice with any file, frankly).Two, lately it's been crashing on me and that's no fun in the middle of a build.

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